文部科学省・OECDが提唱するプログラミングの学校
文部科学省・OECDが提唱するプログラミングの学校

OECD called for a new program to develop for human resources by 2030. A programming class that nurtures
the next generation of "living power"
A STEAM programming class that teaches 21st century skills

Opening Spring 2020!
(Winter 2019 Pre-Class)

Features of "Play! Genius programming classroom"Three elements that let children’s abilities blossom

We created a new classroom that helps children become the next generation of "living power" through a comprehensive set of materials provided by teamLab.

All teachers incorporate three main skills into their lessons -- creativity, representation,and collaboration -- which bring out the students’ true potential. Children learn to act creatively together, respect each other, and cooperate.

  1. Study materials are fun!

    プログラミング教室の教材が楽しい

    We use materials created by teamLab, a group of famous Japanese“ultra-technologists”.

    The program is based on students drawing their own characters which appear on a big screen and which create empathy between the students and characters. Using the characters, students accomplish tasks enthusiastically.

  2. Classes are fun!

    プログラミング教室の授業が楽しい

    Students work on tasks together. Classes are not grouped by age or study topic. Instead, all students are introduced to the same theme.

    This open group approach teaches students to help one another. It also encourages students to naturally develop a sense of responsibility and all-important communication skills.

  3. Teachers are fun!

    プログラミング教室の講師が楽しい

    Teachers share their skills in creativity, representation,, cooperation, and problem-solving through programming thinking.

    This helps teachers bring out their students’ potential by sharing the experience of creating something new as a team through trial and error, and achieving a goal together.

Study ContentsWhat kind of "living power" can you gain?

To become a resilient person who is able to thrive in the upcoming "Super Smart Society (Society 5.0)", you must have right-hand brain abilities such as creativity, empathy, joy and significance, in addition to the left-hand brain abilities that led the previous "information society."

Japan’s Ministry of Education introduced a basic policy of STEAM education in June 2018. STEAM stands for Science, Technology, Engineering, Art and Mathematics.

Our school provides children with curricula that let them develop into the next generation of “living power”, which consists of problem solving skills, creativity and cooperation. We also create an environment where children can learn through trial and error, and with fun and enthusiasm.

  1. Problem
    solving skills

    空間認識の概念

    Students learn spatial recognition; automation by branching and repetition; exploring the shortest path; designing time to match timing; and acquiring problem-solving skills through programming thinking.

  2. Creativity

    創造力

    Experience creativity while creating dance, music, and stories. Students discover that anyone can create something new by observing what already exists, learning a framework, and repeatedly trying many patterns.

  3. Cooperation
    skill

    協働力

    Group work varies between small groups with few children and everyone in a single class. Students experience a process where a various solutions are offered, different strategies to win the game, and where they create rules to more people to enjoy the game.

Never seen a programming class like this!Testimonials from parents

We have received valuable feedback from parents regarding the special features of the curriculum that their children experienced, focusing primarily on "overall content", "cooperation", "study materials" and "teachers"

  • Teachers

    Teachers oversee the entire class, and responses to the students were appropriate.

  • Classes

    My child was amazed with moving the pictures that he made.

  • Materials

    It is fun that everyone works on a big screen.

  • Cooperation

    The tasks are designed well because children cannot only work with tablets but also can create something new as a team.

  • Cooperation

    My child helped other students who were working on tasks.

  • Materials

    I liked the fun and beautiful videos unique to teamLab.

  • Materials

    The class made students think they wanted to learn and to become able to do more things.

  • Teachers

    Children were so excited and that they almost couldn’t hear the teacher’s voice well.

  • Cooperation

    Children could concentrate on the program and they communicated with each other very well.

  • Classes

    Children think spontaneously, motivating them to increase their level of understanding on various aspects.

  • Teachers

    It was great that teachers taught children very tenderly.

  • Materials

    Using a tablet looked easier than using a mouse.

  • Classes

    The class was very new because children used not only their hands but also their whole bodies in the class.

  • Classes

    Children were having fun in a wholesome atmosphere, and excited.

  • Cooperation

    I felt that there was learning beyond just programming.

  • Materials

    Children tried tasks over and over again that they were not able to handle well at first, and finally they completed them.