

OECD called for a new program to develop for human resources by 2030.
A programming class that nurtures
the next generation of "living power"
A STEAM programming class that teaches 21st century skills
(Winter 2019 Pre-Class)
OECD called for a new program to develop for human resources by 2030.
A programming class that nurtures
the next generation of "living power"
A STEAM programming class that teaches 21st century skills
We use materials created by teamLab, a group of famous Japanese“ultra-technologists”.
The program is based on students drawing their own characters which appear on a big screen and which create empathy between the students and characters. Using the characters, students accomplish tasks enthusiastically.
Students work on tasks together. Classes are not grouped by age or study topic. Instead, all students are introduced to the same theme.
This open group approach teaches students to help one another. It also encourages students to naturally develop a sense of responsibility and all-important communication skills.
Teachers share their skills in creativity, representation,, cooperation, and problem-solving through programming thinking.
This helps teachers bring out their students’ potential by sharing the experience of creating something new as a team through trial and error, and achieving a goal together.
To become a resilient person who is able to thrive in the upcoming "Super Smart Society (Society 5.0)", you must have right-hand brain abilities such as creativity, empathy, joy and significance, in addition to the left-hand brain abilities that led the previous "information society."
Japan’s Ministry of Education introduced a basic policy of STEAM education in June 2018. STEAM stands for Science, Technology, Engineering, Art and Mathematics.
Our school provides children with curricula that let them develop into the next generation of “living power”, which consists of problem solving skills, creativity and cooperation. We also create an environment where children can learn through trial and error, and with fun and enthusiasm.
Students learn spatial recognition; automation by branching and repetition; exploring the shortest path; designing time to match timing; and acquiring problem-solving skills through programming thinking.
Experience creativity while creating dance, music, and stories. Students discover that anyone can create something new by observing what already exists, learning a framework, and repeatedly trying many patterns.
Group work varies between small groups with few children and everyone in a single class. Students experience a process where a various solutions are offered, different strategies to win the game, and where they create rules to more people to enjoy the game.
Children were so excited and that they almost couldn’t hear the teacher’s voice well.
Teachers talked to children in a way that naturally attracted the children.
Students were helping each other.
It was good that children enjoyed the class so much.
Children could concentrate on the program and they communicated with each other very well.
I think this is a good class where children can repeat and learn the basics of programming.
The class was very new because children used not only their hands but also their whole bodies in the class.
My child helped other students who were working on tasks.
The tasks are designed well because children cannot only work with tablets but also can create something new as a team.
It was great that teachers taught children very tenderly.
Children were actively undertaking tasks.
The class made students think they wanted to learn and to become able to do more things.
Teachers oversee the entire class, and responses to the students were appropriate.
/ The teacher was like “the older brother” from the TV show “Together with Mother"
My child enjoyed programming more by doing it with friends than by doing it individually.
Children were having fun in a wholesome atmosphere, and excited.