文部科学省・OECDが提唱するプログラミングの学校
文部科学省・OECDが提唱するプログラミングの学校

OECD called for a new program to develop for human resources by 2030. A programming class that nurtures
the next generation of "living power"
A STEAM programming class that teaches 21st century skills

Opening Spring 2020!
(Winter 2019 Pre-Class)

Features of "Play! Genius programming classroom"Three elements that let children’s abilities blossom

We created a new classroom that helps children become the next generation of "living power" through a comprehensive set of materials provided by teamLab.

All teachers incorporate three main skills into their lessons -- creativity, representation,and collaboration -- which bring out the students’ true potential. Children learn to act creatively together, respect each other, and cooperate.

  1. Study materials are fun!

    プログラミング教室の教材が楽しい

    We use materials created by teamLab, a group of famous Japanese“ultra-technologists”.

    The program is based on students drawing their own characters which appear on a big screen and which create empathy between the students and characters. Using the characters, students accomplish tasks enthusiastically.

  2. Classes are fun!

    プログラミング教室の授業が楽しい

    Students work on tasks together. Classes are not grouped by age or study topic. Instead, all students are introduced to the same theme.

    This open group approach teaches students to help one another. It also encourages students to naturally develop a sense of responsibility and all-important communication skills.

  3. Teachers are fun!

    プログラミング教室の講師が楽しい

    Teachers share their skills in creativity, representation,, cooperation, and problem-solving through programming thinking.

    This helps teachers bring out their students’ potential by sharing the experience of creating something new as a team through trial and error, and achieving a goal together.

Study ContentsWhat kind of "living power" can you gain?

To become a resilient person who is able to thrive in the upcoming "Super Smart Society (Society 5.0)", you must have right-hand brain abilities such as creativity, empathy, joy and significance, in addition to the left-hand brain abilities that led the previous "information society."

Japan’s Ministry of Education introduced a basic policy of STEAM education in June 2018. STEAM stands for Science, Technology, Engineering, Art and Mathematics.

Our school provides children with curricula that let them develop into the next generation of “living power”, which consists of problem solving skills, creativity and cooperation. We also create an environment where children can learn through trial and error, and with fun and enthusiasm.

  1. Problem
    solving skills

    空間認識の概念

    Students learn spatial recognition; automation by branching and repetition; exploring the shortest path; designing time to match timing; and acquiring problem-solving skills through programming thinking.

  2. Creativity

    創造力

    Experience creativity while creating dance, music, and stories. Students discover that anyone can create something new by observing what already exists, learning a framework, and repeatedly trying many patterns.

  3. Cooperation
    skill

    協働力

    Group work varies between small groups with few children and everyone in a single class. Students experience a process where a various solutions are offered, different strategies to win the game, and where they create rules to more people to enjoy the game.

Never seen a programming class like this!Testimonials from parents

We have received valuable feedback from parents regarding the special features of the curriculum that their children experienced, focusing primarily on "overall content", "cooperation", "study materials" and "teachers"

  • Cooperation

    It was a very good class that they cheered for their friends and they helped each other.

  • Cooperation

    My child was interested in “People” (the character drawn by her) which moved with my child’s friends.

  • Cooperation

    The tasks are designed well because children cannot only work with tablets but also can create something new as a team.

  • Materials

    Using a tablet looked easier than using a mouse.

  • Cooperation

    Students were helping each other.

  • Classes

    It was good that children could develop a logical thinking ability and experience human-like learning.

  • Materials

    The control tablets and the movement of the big screen were great fun.

  • Teachers

    The tone and the contents of the teachers’ discussion deeply appealed to the children.

  • Teachers

    Children were so excited and that they almost couldn’t hear the teacher’s voice well.

  • Cooperation

    My child enjoyed programming more by doing it with friends than by doing it individually.

  • Classes

    Children were naturally exposed to the basics of programming.

  • 授業について

    I believe my child enjoys learning programming.

  • Teachers

    It was nice that teachers talked kindly, clearly and briskly.

  • Classes

    It was really good that the contents were appropriate for the children’s interest and the level of understanding

  • Classes

    The class was very new because children used not only their hands but also their whole bodies in the class.

  • Materials

    The concept of the school is great because it teaches the necessary skills to survive in the upcoming era.