A programming class that nurtures the next generation of "living power"

文部科学省・OECDが提唱するプログラミングの学校
文部科学省・OECDが提唱するプログラミングの学校

OECD advocated program for human resource development by 2030. A programming class that nurtures
the next generation of "living power"
STEAM programming class to acquire 21st century skills

Opening Spring 2020!
(Winter 2019 Pre-Class)

Features of "Play! Genius programming classroom"Three elements that help bring out children’s ability

We created a new classroom that helps children develop into the next generation of "living power" through a comprehensive set of materials provided by teamLab.

All teachers incorporate three main elements into their lessons (creativity, representational skills, and collaboration skills), which brings out the students’ true potential. Children learn to respect each other’s personality, develop cooperation skills, and act creatively together.

  1. Study materials are fun!

    プログラミング教室の教材が楽しい

    We use materials created by teamLab, a group of Japanese prestigious ultra-technologists.

    The foundation of the program is based on students developing empathy with characters "people" drawn by themselves and displayed on a big screen. Students can work on tasks passionately with the materials.

  2. Classes are fun!

    プログラミング教室の授業が楽しい

    Students are inspired by each other by working on tasks together. Classes are not categorized by age or study terms, and all students learn the same theme.

    This open group theme allows students to naturally develop the sense of responsibility and communication skills necessary to advance as human beings, by teaching and helping one another.

  3. Teachers are fun!

    プログラミング教室の講師が楽しい

    Teachers share their creativity, representational skills, cooperation skills, and problem-solving skills through programming thinking.

    This helps teachers bring out their students’ potential by sharing the experience of creating something new as a team through trial and error, and achieving a goal together.

Study ContentsWhat kind of "living power" can you gain?

To become a resilient person who is able to thrive in the upcoming "Super Smart Society (Society 5.0)", you must have right-hand brain abilities such as creativity, empathy, joy and significance, in addition to the left-hand brain abilities that led the previous "information society."

STEAM stands for Science, Technology, Engineering, Art and Mathematics.

In our classroom, we provide children with curriculums that promote their development into the next generation of "living power", which consists of problem solving skills, creativity and cooperation. Additionally, we also provide the environment where children can learn from keeping trial and error with fun and enthusiasm.

  1. Problem
    solving skill

    空間認識の概念

    Students learn spatial recognition, automation by branching and repetition, exploring the shortest path and designing time to match timing, and acquire problem-solving skills through programming thinking.

  2. Creativity

    創造力

    Experience "creativity" while creating dance, music, and stories. Students discover that anyone can create something new by observing things that already exist, learning framework, and repeating a process of trying many patterns.

  3. Cooperation
    skill

    協働力

    Group work is varied between small groups that consists of a few children, or with everyone in a class. Students will experience a process where a variety of solutions are born, with varying strategies to win the game and devising game rules so that more people can enjoy it.

Never seen a programming class like this!Testimonials from parents

We have received valuable feedback from parents regarding the special features of the curriculum that their children experienced, focusing primarily on "overall content", "cooperation", "study materials" and "teachers"

  • Materials

    Control tablets, and the big screen moves, this is very fun.

  • Classes

    The class was very new because children used not only their hands but their whole bodies at the class.

  • Cooperation

    The tasks are designed well because children can not only work with tablets but also can create something new as a team.

  • Teachers

    Children were so excited and they almost couldn’t hear the teacher’s voice well.

  • Materials

    Children tried tasks over and over again that they were not able to handle well at first, and finally they completed them.

  • Classes

    It was good that children could develop logical thinking ability and experience human-like learning.

  • Teachers

    It was great that teachers taught children very tenderly.

  • Classes

    I believe this is a good class where children can repeat and learn the basics of programming.

  • Materials

    The class made students think they wanted to learn and to become able to do more things.

  • Cooperation

    My child took care of other students who were working on tasks.

  • Classes

    Children could naturally touch upon the basic of programming.

  • Classes

    It is good that children can express themselves so freely.

  • Cooperation

    It was a very good class that they cheered for their friends and they helped each other.

  • Materials

    Using a tablet looked easier than using a mouse.

  • Cooperation

    Students were helping each other.

  • Teachers

    The tone and the contents of discussion by the teachers catch the children’s heart.