Play! Genius Programming SchoolStudy Contents

  1. Abilities that
    children can gain
  2. Why "Play!"
  3. What’s the STEAM
    learning program?
  4. What is a
    next-generation education?
  5. Study materials

Abilities that children can learn

Our school offers children an environment where they can learn by trial and error and fun and enthusiasm, using a curriculum that nurtures the next generation of “living power”.

  1. 問題
    解決力

    空間認識の概念

    空間認識、分岐や繰り返しによる自動化、最短経路の探求やタイミングを合わせる時間設計などを学び、プログラミング的思考による問題解決能力を身につけます。

  2. Creativity

    創造力

    Experience creativity by creating dance, music and stories. Learn that anyone can create something new by observing things that already exist, developing frameworks and trying many patterns repeatedly.

  3. Cooperation skill

    協働力

    Group work varies between small groups that consist of a few children and everyone in a single class. Students will experience a process where a variety of solutions are introduced, where different strategies are developed to win the game, and where the rules of the game are devised so more people can enjoy it.

Study Theme

Students join a class according to a theme classified by learning objectives, not according to their ages. Students are exposed to a curriculum that they naturally enjoy. They not only solve problems through motivation, eagerness, perseverance, exploration of abilities, and ability at “ICT” (information and communication technology ), but also by learning cooperation and creativity through the process of achieving goals with everyone together in one space.

  1. Spatial recognition

    空間認識の概念

    In programming, one cannot simply rely on intuition. We identify key developmental traits to develop spatial recognition. For instance, there are clear benefits to deeply understanding robotics control in spatial environments. In addition, in order to express figures quantitatively, one must develop thinking into calculating areas, weights, capacity, etc..

  2. Automation

    自動化の概念

    The basics of automation is having a preset and repeatable action performed,including knowing how to respond to abnormalities. Think of robotics, assembly lines, self-driving vehicles, etc. The basis of automoation is the settings of“Repeat programming” and“If it is ○○, then move differently from normal.”

  3. Time

    時間の概念

    The concept of time is very important. The point of view of “getting ○○ done within a proper time” would transfer directly to human behaviors, such as self-automation skills such as cooking and doing laundry. Furthermore, rhythms and codes that one uses when creating music work under the concept of time. We can create something useful for humans by teaching computers to develop rules for timing.

  4. Route

    経路の概念

    For computers to perform efficient physical work, it is essential to consider routes. For example, in car and train navigation there are very accurate route maps available which are human-developed mathematical formulas calculating optimal routes. This is the first step toward becoming a human resource that can master AI.

  5. Creation

    創作の概念

    In the process of making music, dance, theater and movies, people create new works by building on various forms that have already been already generated, and then by adding to them little by little. Students learn that anyone can create something new by carefully observing what currently exists, thinking of different ways to improve it, and trying many combinations again and again.

  6. Communication

    コミュニケーションの概念

    There are different forms of communication. For example, in “Business Communication” students learn common sense, practicality, and understanding interactions in the business world. There are many ways to think about communication in specific contexts which would most accurately convey one’s intentions to others.

藤原和博氏セミナー「親は子供に何を残せるのか」 藤原和博氏セミナー「親は子供に何を残せるのか」